Host It
Host It
A mobile app that makes party planning fun and stress-free for inexperienced hosts.
A mobile app that makes party planning fun and stress-free for inexperienced hosts.
A mobile app that makes party planning fun and stress-free for inexperienced hosts.
A mobile app that makes party planning fun and stress-free for inexperienced hosts.
A mobile app that makes party planning fun and stress-free for inexperienced hosts.
Problem
At VFS, we were asked to design a solution from scratch to tackle a problem we are passionate about. Coming from a business background, I've always had a strong affinity for organizing. Living alone independently left me seeking ways to spend time with friends. As I was searching for a party planning app to help me, I found that although there were a lot, there wasn't one for an inexperienced host like me. They were either all planning and no fun or all fun and no planning. Initial research I conducted showed that users are using Facebook to plan their events and are unsatisfied with its service.
Context
We were given 2 months to complete our grad projects from research and problem definition to mockups and prototypes.
Solution
Host It is a mobile app that guides inexperienced hosts in successfully planning intimate parties and having fun doing it. Users can choose themes, vote on their favourite with their friends, know their guests’ dietary restrictions, assign tasks to themselves and their friends, and collect all photos from their party using a custom hashtag that can be shared as a neat album on Facebook.
Results
Along with graduating with honours at VFS and winning Best Portfolio, Host It won the Best Interactive Project in 2014.
My Role
UX Design, User Research, UI Design, Information Architecture, Interaction Design, Art Direction, School Project
CREDITS: Miles Nurse, Karen Whistler, Justin Lee, VFS DD27 Classmates
Process
Market & User Research
I first wanted to understand my user and understand the problem space. I began by sending a survey for quantitative data and used the findings to inform user interviews through Skype for qualitative data.
My survey showed that 97% of people use Facebook for their events and are very unsatisfied with its service. They primarily use their mobile devices to create these events. I found that 75% of users are intimidated to host their own party. On the other side of the spectrum, 67% of inexperienced users plan parties because they enjoy the company that they're with so the stress is worth it, and 29% like to be responsible for the entire event.
Then, I conducted an in-depth competitive analysis on event planning apps to further understand the market. This helped me create strategies based on the opportunities I found in the landscape.
I didn't limit myself to direct competitors. I used the Jobs-to-be-Done framework to understand what motivated my users to hire apps that are competing for the same job (ie. Evernote and Ziplist). From talking to my users, I was able to formalize my app's main job story.
MAIN JOB STORY
"When I am organizing a party for the first time, I want to make my friends a part of the planning experience so that I can be stress-free during the party and confident that everyone is having a good time."
Information Architecture
SYSTEM MAPING
By mapping out the system, I was able to define the elements at play, identify interconnections, and analyze the information to understand what paradigms (typical pattern) were currently in place.
By using a Lean approach, I was able to validate and invalidate assumptions with my users quickly. I hopped on a call with different users to avoid any previous biases my original study participants had.
Validated assumptions:
• Users care to organize.
• People will use this app if it was available.
• Dinner parties and people are unorganized.
The paradigm revealed that organizing parties is stressful and a lot of hassle. Looking at the current paradigm, validated assumptions, and user motivations, it was clear that the app should aim to shift the user's paradigm to organizing get togethers as a simple task, given the right tools. The goal of the system map is to understand what the user's high level mental models are in this problem space.
I wrote all the possible tasks a user might take when planning a party. By grouping them, I was able to identify archetypes that are most likely to use my app.
I was able to identify 7 user types, split into 2 time frames: pre-party and during party. To help me prioritize features throughout the project, I decided to focus on 3 archetypes who would most likely use Host It:
I identified differentiating behavioural trends in the form of behavioural personae: what are the users' motivations, tasks, and needs? I wanted to look at my users in their context. This informed my users' needs in the form of my app's engagement cycle.
CARD SORTING
I conducted a card sorting exercise with my target personas to understand what vocabulary they used, what information they looked for, and how they prioritized feature ideas. I drafted the sitemap to identify my app's high level structure after.
Mental Models show a day in the life of the users that are profiled based on functions and tasks that are a part of the system and identify opportunities within it. I found 3 key themes of the app that directly answer the goals of my users:
Journey Map
LeNS Model
To get feedback from my stakeholders, I used the LeNS model to show a visual representation of the functional overview and high level workflows of my app (including labour performances, information flow, and material flow). What I've learned during my research is that finding meaningful connections can strengthen any system and any design.
“The ways in which the agents in a system connect and relate to one another is critical to the survival of the system.” - Human Current
“The ways in which the agents in a system connect and relate to one another is critical to the survival of the system.” - Human Current
Beatboards
Wireframes
It was time to test my app's usability. I created a simple wireframe prototype using Flinto. This saved me from designing high fidelity mockups that didn't answer my user's frustrations. Getting consistent feedback from my stakeholders and users helped me iterate quickly and refine my app's experience.
Because it’s a party app, my biggest challenge was finding a way to make it entertaining for my users. Through constant feedback, I found that the solution was in the interaction all along. Instead of adding unnecessary features, I simplified the app and perfected the experience of my user's main workflows. The combination of a lean product strategy and early co-creation allowed me to create an app that fit the needs of my users.
How exactly did I answer the needs of my users and make party planning fun and anxiety-free for first time hosts?
Phase 1: Create - Themes
First, I introduced a collaborative way to select party themes. The host chooses 3 options for their guests to vote on. This allowed guests to be included without cluttering their Facebook with comments. This is a completely optional step. If I were to build this product today, this feature would not be included in the MVP.
Phase 2: Collaborate - To Do's
On the organizational aspect of the app, a to do list that delegates tasks and displays everyone’s responsibilities. The host can set task reminders for themselves and their guests, reducing their anxieties regarding "bugging their friends too much" and "people not replying to their messages." This avoids awkward situations created when something is forgotten. This feature also takes the emotional load off my main user, the inexperienced host. This is essential to the Host It app. At the end of the day, the app aims to alleviate any stress and worry from the user. Giving them the peace of mind at their party is what I would've tackled for the MVP of this product.
Phase 3: Celebrate - Memories
Finally, a way to collect photos of the event. My users told me that they take a lot photos during the party but that they have a difficult time saving all of them from different sources. With a custom hashtag, hosts don’t need to worry about it. The content pulls itself and collects the photos in an album that can be shared in Facebook.
Onboarding
I learned early on that inexperienced host didn't have the same level of interests in party planning. By knowing my archetypes, I let users choose their own path in the app -- ie. have the features they need when they need it, and invisible when they don't. The first time a user clicks on a tab, the app gives them a brief introduction.
Branding & Art Direction
As a part of my grad project, I wanted the look and feel to reflect the emotions that users should feel when using the app. The colours were chosen to lighten the mood. Looking back at the project now, I find that the the legibility of the primary CTA is quite poor. Overall, the app allowed me to flex my visual design skills. The logo, tone, and brand elements were iterated on as I understood my users more.
Denise Villanueva
UX STRATEGIST AND PRODUCT DESIGNER
Denise Villanueva
UX STRATEGIST AND PRODUCT DESIGNER
Denise Villanueva
UX STRATEGIST AND PRODUCT DESIGNER
Denise Villanueva
UX STRATEGIST AND PRODUCT DESIGNER
Denise Villanueva
UX STRATEGIST AND PRODUCT DESIGNER